A downloadable game for Windows, macOS, Linux, and Android

Buy Now$3.50 USD or more

Dating Game is a visual novel where you explore relationships, romance, and a little indulgence. Your goal? Win the heart of one (or more) of the game’s unique girls by building genuine connections. But here’s the twist: belly stuffing and bloating are part of the fun! Whether it’s a cozy café date, a night out at the bar, or a relaxed evening at home, food and indulgence play a big role in how you bond with each girl.

Each character has her own personality, preferences, and story. Some might love a food-filled date, while others need a little convincing. Your choices shape the story, leading to multiple endings and plenty of replayability.

And yes, it’s an adult game—intimacy is part of the journey (still in development), but the focus is always on the relationships first.

Key Features:

  • Belly stuffing/bloating fetish content woven naturally into the story.
  • Beautiful renders and unique characters with their own personalities.
  • Choices that matter, leading to multiple endings.
  • Balance work, exploration, and dating to build your ideal relationships.

Support the Game: Love what you see? Help shape the game’s future!

Whether you’re here for the romance, the fetish, or just the story, Dating Game is all about connection—and a little indulgence along the way.


Updated 4 days ago
StatusIn development
PlatformsWindows, macOS, Linux, Android
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorYuliya3k
GenreVisual Novel
Tagsbelly-fetish, belly-stuffing, bloated, feeding, fetish, stuffing, weight-gain

Purchase

Buy Now$3.50 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.50 USD. You will get access to the following files:

dating-game-osx.zip 3.8 GB
Version 0.4ef2
dating-game-win-linux.zip 3.8 GB
Version 0.4ef2
dg.yuliya3k-0-1747699268-release.apk 3.8 GB
Version 0.4ef2

Download demo

Download
Dating_game-0.2b-pc.zip 378 MB
Download
dg.yuliya3k-release.apk 390 MB
Download
Dating_game-0.2b-mac.zip 373 MB

Development log

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Comments

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(+1)

my game always crash when i try to surfe

(+2)

I wish there was a walkthrough or something. Either I'm stuck or the progress is very slow

(+1)

On Android the menu/skip/auto/back button don´t work so you can´t save

Wow, thank you! I will find out what is wrong

(+1)

Also i think Kris event in your garden is bugged you can keep feeding her marshmallows without her gaining. And i think the time should advance with every marshmallow you give no?

I will check these things, thanks

(+1)

I was wrong you just have to push a little bit higher, than it works. Also on a side note the surfing minigame gives error both on pc and android

Oh, good to know, that these essential buttons work. Surfing mini game gives errors? What kind? Could you give me more info, please?

(+2)

First off, congrats on getting this game out! There’s a lot of potential charm here which is very clear in the hand‑crafted intro and neighbour scenes at the start. Below is a brain‑dump of various notes and feedback from my playthrough. Please take these with a huge grain of salt, as I am but one person, and my vision may differ from yours. I’m not trying to say the game is good or bad, or that what’s currently implemented is inherently wrong, so please don’t feel that way. Let’s get started.

Visuals:

  • Quite a few renders feel under‑baked (noise/light speckling, most noticeable on faces and flat walls with large shadows). Either more time in the oven, or (if not possible) a denoiser pass, would help things a lot.
  • The world map is a painfully obvious vanilla AI image with nonsensical roads, bridges, buildings, lots of noise, etc. - it clashes with the hand‑made 3D art elsewhere. Consider making this a 3D modelled environment screenshot too, for a more consistent visual feel.

Writing:

  • Speaking of AI, after the intro, the switch to clearly AI‑generated dialogue (like as seen in the Burgers, Bar, and Work locations) is incredibly jarring. Overly verbose long-winded dialogue without much flavour or underlying game lore hints; all while using words and descriptions that nobody talks like in the real world. If AI is a core part of the pipeline, and that’s non-negotiable (I won’t provide my opinion for or against that, what I feel is beyond the point) - a human rewrite for improved legibility, better word flow, insertion of game lore, and so on after the fact is in my opinion essential. It’s a Visual Novel. Novel is in the name. Good writing is important.
  • Ideally you really should disclose AI usage on the description page, especially for a paid VN. Transparency to players is important if you don’t want bad reviews.
  • Some dialogue lines are way too long and wrap all the way to the edge of the screen. There isn’t any right-margin on the text box, so it nearly gets cut off.
  • Dialogue choices really should only show a short summary of what clicking on it will say, not the entire speech. Two-to-three sentences in a choice box, when you have three or four others to pick from, is a lot to read (and a waste of screen real-estate for those on smaller devices.)

UI:

  • Multiple menu elements are light grey, or even white text on a white background, making it incredibly hard to read. That’s coming from someone with near 20/20 vision (and this would be borderline impossible for players with colour‑vision issues). Higher‑contrast text would help everyone (accessibility for some is accessibility for all.)
  • The non-descript unlabeled “four‑girls” button in the top‑left at Home doesn’t seem to do anything that I can tell. There’s no icon label nor tooltip so it’s not clear to the user what it does, if anything (if it doesn’t do anything, consider making it greyed out, or hide it entirely).
  • The “Toggle WG” option name is very vague and, frankly, a bit confusing. Is this toggling player weight gain? NPC weight gain? Both? Can the player even gain weight? It’s not explained anywhere. If the main mechanic of the game is about weight gain, why would there be an option to turn it off at all? It’s like buying a burger meal with chips, just to throw out the burger and chips and only have the soft drink.
  • Similarly, the “Toggle Speech Sounds” option name is also a bit vague. Turning it on/off enables Text-To-Speech (not actual voice acting). If this is trying to be passed off as actual character dialogue, I would seriously recommend against it, as robotic TTS voices are not a great user experience. If this is supposed to be an accessibility setting though, that’s perfectly fine, but I would make it crystal clear (i.e. call it “Toggle Text-To-Speech” which is more indicative).
  • TTS Voices fall under the “Sounds” audio slider, and not the “Voices” audio slider. I assume this is a bug, as it makes the voice slider a bit pointless since it controls nothing.

Mechanics:

  • From what I can tell, money never changes. Food from the Burger shop is free, and working doesn’t give you any cash. The money counter always sits at $1000. Since money has no effect, working, buying meals, and time‑of‑day choices all don’t feel meaningful. Same with eating—does the player gain weight? Do NPCs? Right now there’s no visible cause‑and‑effect so it feels like I’m pressing buttons that don’t matter and hold no weight (which is the most important feeling you need to nail for a VN).
  • Entire “story dead‑zones” are very common at the moment (probably just because we are early in development). Going upstairs, staying at the beach, all of this often has zero effect, making the early game slow to a crawl. Maybe stuff is happening, but I’m nearly on Day 40 and I haven’t seen any visual indicators of my efforts. Early content should ideally stay dense to keep people engaged.
  • The fire‑crackle SFX outside the house is atmospheric, but it keeps playing on the world map, and in neighbour cutscenes when you aren’t at your home. Feels like a bug in those areas.

Minigames:

  • Cooking: A zero‑penalty tutorial (even just preceeding text prompts the first time) would teach the mechanic before throwing mistakes at the player. Right now the progress bar jitters (could do with interpolation/smoothing), and handle speed-ups feel random instead of rewarding skill. Check out Fable II/III’s wood-cutting/pie-making/blacksmithing money-making minigames for a tight “slow start to hectic finish” progression that keeps players chasing multipliers and rewards skill in an engaging manner without punishing newbies. (hint: It’s not just the minigame, it’s the polish surrounding it - the UI graphics, the affirmations and roasts by the blacksmith, the general progression curve, the levelling with higher levels starting with a bigger base pay but having more buttons to press, etc.)
  • Marshmallow roasting: Cook time varies wildly - 3s one run, 30s or 1min the next.
  • I think this is actually a bug. The first time I had Skip Text still turned on, and the second time I didn’t. Skip Text shouldn’t affect minigames, but if you turn it off, the base speed is so incredibly slow before you get even a single subtle sprite change that it can feel broken at times (like the game is stuck). Base speed should be increased.

That’s the lot for now haha. Please don’t let this dishearten you in any manner, nor let this reflect my overall opinion of the game (I haven’t sent through an actual rating/review yet since it still feels like early days, and opinions will change). I’m excited to see where this goes, because there’s a solid foundation here, but there are a few minor things that I feel need addressing for the sake of players. Good luck with the next build!

Thank you very much for a detailed review! I will be making it better :)

Um updated version? Or what

um? Explain, please

is this updated? i think it gets updates yes?

the cooking minigame is tedious and not fun. is there a way to toggle minigames off?

(-1)

You can't switch it off now, but I can make it much more interesting yet complicated. With this mini game you can earn money pretty fast especially with the high skill. Money are not important in the game for now, but they will be.

(1 edit)

I will  make cooking skill and reputaion grow faster, so you could see the effect with Margo eating and getting bloated faster. I hope after that this mini game will not feel so boring

1. It goes too fast.

2. It takes too long.

3. It is not especially fun to do..

4. Please implement a skip button. I prefer sandbox mode.

Try current version, cooking game should be much better/ faster to progress

Its not even a (mini)game, its an element and a tedious one at that.. getting really repetitive.. please just a sandbox mode as an option. 

(1 edit) (+1)

Здравствуйте Юлия, я живу в Росси и мне бы очень хотелось бы приобрести несколько ваших игр, можете помочь с этим?

 

Hello! As far as I'm concerned, you should have a foreign card to buy something, one of the ways to do so it crypto card, like for example on a BitFree application, also there are a lot of p2p markets to buy crypto available for Russia also.

And also, write to my Telegram support bot @ykfbbot, direct link is in my channel https://t.me/yuliyakovach